为啥轮播图得用图片计数的变量idx,而那个动画用普通的变量去改变left值就行?
来源:6-3 编写跑马灯轮播图特效
张小阳_
2022-07-13 17:18:41
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>轮播图</title>
<style>
* {
padding: 0;
margin: 0;
list-style: none;
text-decoration: none;
}
.carousel {
width: 650px;
height: 360px;
margin: 0 auto;
position: relative;
overflow: hidden;
}
.carousel ul {
width: 6000px;
position: absolute;
left: 0;
transition: left 1s ease-in-out;
}
.carousel ul li {
float: left;
}
.carousel .leftBtn {
width: 30px;
height: 30px;
border-radius: 50%;
position: absolute;
left: 15px;
top: 50%;
margin-top: -15px;
text-align: center;
line-height: 30px;
font-size: 20px;
background-color: rgba(0, 0, 0, .2);
}
.carousel .rightBtn {
width: 30px;
height: 30px;
border-radius: 50%;
position: absolute;
right: 15px;
top: 50%;
margin-top: -15px;
text-align: center;
font-size: 20px;
background-color: rgba(0, 0, 0, .2);
}
.carousel a:hover {
background-color: rgba(0, 0, 0, .4);
}
</style>
</head>
<body>
<div class="carousel">
<ul>
<li><img src="./images/0.jpg" alt=""></li>
<li><img src="./images/1.jpg" alt=""></li>
<li><img src="./images/2.jpg" alt=""></li>
<li><img src="./images/3.jpg" alt=""></li>
<li><img src="./images/4.jpg" alt=""></li>
</ul>
<a class="leftBtn" id="leftBtn" href="javascript:;"><</a>
<a class="rightBtn" id="rightBtn" href="javascript:;">></a>
</div>
<script>
var leftBtn = document.getElementById('leftBtn');
var rightBtn = document.getElementById('rightBtn');
var ul = document.querySelector('.carousel ul');
// 克隆第一张图
var cloneImg = ul.firstElementChild.cloneNode(true);
ul.appendChild(cloneImg);
// 表示显示到第几张图,从0开始!
var idx = 0;
var lock = true; //节流锁
rightBtn.onclick = function () { //先过渡到假图上,再瞬间定位到正常图上
if (!lock) return;
ul.style.transition = 'left 1s ease-in-out'; //把失去的过渡,再次添加上
idx++;
if (idx > 4) {
setTimeout(function () { //给它跳到假图的时间,然后瞬间定位到第一张
idx = 0;
ul.style.left = 0;
ul.style.transition = 'none';
}, 1000);
}
ul.style.left = -idx * 650 + 'px';
lock = false;
setTimeout(function () {
lock = true;
}, 1000);
};
// 先瞬间定位到假图上,再过渡到正常图上
leftBtn.onclick = function () {
if (!lock) return;
if (idx == 0) {
idx = 5;
ul.style.left = -idx * 650 + 'px';
ul.style.transition = 'none';
// 将过度添加上
setTimeout(function () {
ul.style.transition = 'left 1s ease-in-out';
idx = 4;
ul.style.left = -idx * 650 + 'px';
}, 0);
} else {
idx--;
ul.style.left = -idx * 650 + 'px';
}
lock = false;
setTimeout(function () {
lock = true;
}, 1000);
};
</script>
</body>
</html><!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>无缝练习滚动特效</title>
<style>
* {
padding: 0;
margin: 0;
list-style: none;
}
#box {
width: 1000px;
height: 146px;
margin: 20px auto;
border: 2px solid #333;
overflow: hidden;
}
#box ul {
width: 2500px;
position: relative;
left: 0;
}
#box ul li {
float: left;
}
#box ul li img {
width: 200px;
}
</style>
</head>
<body>
<div id="box">
<ul id="list">
<li><img src="./images/logo_img_0.png" alt=""></li>
<li><img src="./images/logo_img_1.png" alt=""></li>
<li><img src="./images/logo_img_2.png" alt=""></li>
<li><img src="./images/logo_img_3.png" alt=""></li>
<li><img src="./images/logo_img_4.png" alt=""></li>
<li><img src="./images/logo_img_5.png" alt=""></li>
</ul>
</div>
<script>
// 复制一份
var list = document.getElementById('list');
list.innerHTML += list.innerHTML;
// 运行函数
move();
var leftMove = 0;
var timer;
function move() {
timer = setInterval(function () {
leftMove -= 3;
list.style.left = leftMove + 'px';
if (leftMove <= - 1200) {
leftMove = 0;
}
}, 20);
};
// 移入停止
var box = document.getElementById('box');
box.onmouseenter = function () {
clearInterval(timer);
};
// 移出继续运行
box.onmouseleave = function () {
move();
};
</script>
</body>
</html>

它俩有啥区别?
可以通用吗?
1回答
同学你好,两者的效果不同,前者是涉及到左右按钮的相关效果;当点击左右按钮的时候需要确定当前ul显示到第几张了,从0张开始,当点击右按钮的时候设置延时器,延时器的功能就是将ul瞬间拉回0的位置,然后监听左按钮判断是不是第0张,如果是,就要瞬间用假的替换真的;
后者是无缝轮播,效果当鼠标移入的时候轮播停止,当移出的时候,继续动画,不需要复杂的思路;
但是两者的思想是 一样的,需要去获取移动的距离;
可以根据效果,自行选择实现方式;
祝学习愉快~
相似问题