还是飞机大战的问题
来源:4-2 项目作业
为学习而奋斗
2020-01-21 20:14:10
main.py:
import pygame
import sys
import constants
from game.plane import OurPlane
def main():
""" 游戏入口,main方法 """
# 初始化
pygame.init()
width, height = 480, 852
# 屏幕对象
screen = pygame.display.set_mode((width, height))
# 设置窗口标题
pygame.display.set_caption('飞机大战')
# 加载背景图片
bg = pygame.image.load(constants.BG_IMG)
# 游戏的标题
img_game_title = pygame.image.load(constants.IMG_GAME_TITLE)
img_game_title_rect = img_game_title.get_rect()
# 宽度和高度
t_width, t_height = img_game_title.get_size()
img_game_title_rect.topleft = (int((width - t_width) / 2),
int(height / 2 - t_height))
# 开始按钮
btn_start = pygame.image.load(constants.IMG_GAME_START_BTN)
btn_start_rect = btn_start.get_rect()
btn_width, btn_height = btn_start.get_size()
btn_start_rect.topleft = (int((width - btn_width) / 2),
int(height / 2 + btn_height))
#加载背景音乐
pygame.mixer.music.load(constants.BG_MUSIC)
pygame.mixer.music.play(-1) # 无限循环播放
pygame.mixer.music.set_volume(0.5) # 设置音量
# 游戏状态
status = 0 # 0准备中,1 游戏中,2 游戏结束
our_plane = OurPlane(screen)
frame = 0 # 播放帧数
clock = pygame.time.Clock()
while True:
# 设置帧速率
clock.tick(60)
frame += 1
if frame >= 60:
frame = 0
# 1. 监听事件
for event in pygame.event.get():
# 退出游戏
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
# 鼠标点击进入游戏
# 游戏正在准备中,点击才能进入游戏
if status == 0:
status = 1
elif event.type == pygame.KEYDOWN:
# 键盘事件
# 游戏正在游戏中,才需要控制键盘 ASWD
if status == 1:
if event.key == pygame.K_w or event.key == pygame.K_UP:
our_plane.move_up()
elif event.key == pygame.K_s or event.key == pygame.K_DOWN:
our_plane.move_down()
elif event.key == pygame.K_a or event.key == pygame.K_LEFT:
our_plane.move_left()
elif event.key == pygame.K_d or event.key == pygame.K_RIGHT:
our_plane.move_right()
elif event.key == pygame.K_SPACE:
# 发射子弹
our_plane.shoot()
# 更新游戏的状态
if status == 0:
# 游戏正在准备中
# 绘制背景
screen.blit(bg, bg.get_rect())
# 标题
screen.blit(img_game_title, img_game_title_rect)
# 开始按钮
screen.blit(btn_start, btn_start_rect)
elif status == 1:
# 游戏进行中
# 绘制背景
screen.blit(bg, bg.get_rect())
# 绘制飞机
our_plane.update(frame)
# 绘制子弹
our_plane.bullets.update()
pygame.display.flip()
if __name__ == '__main__':
main()
import pygame
import sys
import constants
from game.plane import OurPlane
def main():
""" 游戏入口,main方法 """
# 初始化
pygame.init()
width, height = 480, 852
# 屏幕对象
screen = pygame.display.set_mode((width, height))
# 设置窗口标题
pygame.display.set_caption('飞机大战')
# 加载背景图片
bg = pygame.image.load(constants.BG_IMG)
# 游戏的标题
img_game_title = pygame.image.load(constants.IMG_GAME_TITLE)
img_game_title_rect = img_game_title.get_rect()
# 宽度和高度
t_width, t_height = img_game_title.get_size()
img_game_title_rect.topleft = (int((width - t_width) / 2),
int(height / 2 - t_height))
# 开始按钮
btn_start = pygame.image.load(constants.IMG_GAME_START_BTN)
btn_start_rect = btn_start.get_rect()
btn_width, btn_height = btn_start.get_size()
btn_start_rect.topleft = (int((width - btn_width) / 2),
int(height / 2 + btn_height))
#加载背景音乐
pygame.mixer.music.load(constants.BG_MUSIC)
pygame.mixer.music.play(-1) # 无限循环播放
pygame.mixer.music.set_volume(0.5) # 设置音量
# 游戏状态
status = 0 # 0准备中,1 游戏中,2 游戏结束
our_plane = OurPlane(screen)
frame = 0 # 播放帧数
clock = pygame.time.Clock()
while True:
# 设置帧速率
clock.tick(60)
frame += 1
if frame >= 60:
frame = 0
# 1. 监听事件
for event in pygame.event.get():
# 退出游戏
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
# 鼠标点击进入游戏
# 游戏正在准备中,点击才能进入游戏
if status == 0:
status = 1
elif event.type == pygame.KEYDOWN:
# 键盘事件
# 游戏正在游戏中,才需要控制键盘 ASWD
if status == 1:
if event.key == pygame.K_w or event.key == pygame.K_UP:
our_plane.move_up()
elif event.key == pygame.K_s or event.key == pygame.K_DOWN:
our_plane.move_down()
elif event.key == pygame.K_a or event.key == pygame.K_LEFT:
our_plane.move_left()
elif event.key == pygame.K_d or event.key == pygame.K_RIGHT:
our_plane.move_right()
elif event.key == pygame.K_SPACE:
# 发射子弹
our_plane.shoot()
# 更新游戏的状态
if status == 0:
# 游戏正在准备中
# 绘制背景
screen.blit(bg, bg.get_rect())
# 标题
screen.blit(img_game_title, img_game_title_rect)
# 开始按钮
screen.blit(btn_start, btn_start_rect)
elif status == 1:
# 游戏进行中
# 绘制背景
screen.blit(bg, bg.get_rect())
# 绘制飞机
our_plane.update(frame)
# 绘制子弹
our_plane.bullets.update()
pygame.display.flip()
if __name__ == '__main__':
main()
import pygame
import sys
import constants
from game.plane import OurPlane
def main():
""" 游戏入口,main方法 """
# 初始化
pygame.init()
width, height = 480, 852
# 屏幕对象
screen = pygame.display.set_mode((width, height))
# 设置窗口标题
pygame.display.set_caption('飞机大战')
# 加载背景图片
bg = pygame.image.load(constants.BG_IMG)
# 游戏的标题
img_game_title = pygame.image.load(constants.IMG_GAME_TITLE)
img_game_title_rect = img_game_title.get_rect()
# 宽度和高度
t_width, t_height = img_game_title.get_size()
img_game_title_rect.topleft = (int((width - t_width) / 2),
int(height / 2 - t_height))
# 开始按钮
btn_start = pygame.image.load(constants.IMG_GAME_START_BTN)
btn_start_rect = btn_start.get_rect()
btn_width, btn_height = btn_start.get_size()
btn_start_rect.topleft = (int((width - btn_width) / 2),
int(height / 2 + btn_height))
#加载背景音乐
pygame.mixer.music.load(constants.BG_MUSIC)
pygame.mixer.music.play(-1) # 无限循环播放
pygame.mixer.music.set_volume(0.5) # 设置音量
# 游戏状态
status = 0 # 0准备中,1 游戏中,2 游戏结束
our_plane = OurPlane(screen)
frame = 0 # 播放帧数
clock = pygame.time.Clock()
while True:
# 设置帧速率
clock.tick(60)
frame += 1
if frame >= 60:
frame = 0
# 1. 监听事件
for event in pygame.event.get():
# 退出游戏
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
# 鼠标点击进入游戏
# 游戏正在准备中,点击才能进入游戏
if status == 0:
status = 1
elif event.type == pygame.KEYDOWN:
# 键盘事件
# 游戏正在游戏中,才需要控制键盘 ASWD
if status == 1:
if event.key == pygame.K_w or event.key == pygame.K_UP:
our_plane.move_up()
elif event.key == pygame.K_s or event.key == pygame.K_DOWN:
our_plane.move_down()
elif event.key == pygame.K_a or event.key == pygame.K_LEFT:
our_plane.move_left()
elif event.key == pygame.K_d or event.key == pygame.K_RIGHT:
our_plane.move_right()
elif event.key == pygame.K_SPACE:
# 发射子弹
our_plane.shoot()
# 更新游戏的状态
if status == 0:
# 游戏正在准备中
# 绘制背景
screen.blit(bg, bg.get_rect())
# 标题
screen.blit(img_game_title, img_game_title_rect)
# 开始按钮
screen.blit(btn_start, btn_start_rect)
elif status == 1:
# 游戏进行中
# 绘制背景
screen.blit(bg, bg.get_rect())
# 绘制飞机
our_plane.update(frame)
# 绘制子弹
our_plane.bullets.update()
pygame.display.flip()
if __name__ == '__main__':
main()
import pygame
import sys
import constants
from game.plane import OurPlane
def main():
""" 游戏入口,main方法 """
# 初始化
pygame.init()
width, height = 480, 852
# 屏幕对象
screen = pygame.display.set_mode((width, height))
# 设置窗口标题
pygame.display.set_caption('飞机大战')
# 加载背景图片
bg = pygame.image.load(constants.BG_IMG)
# 游戏的标题
img_game_title = pygame.image.load(constants.IMG_GAME_TITLE)
img_game_title_rect = img_game_title.get_rect()
# 宽度和高度
t_width, t_height = img_game_title.get_size()
img_game_title_rect.topleft = (int((width - t_width) / 2),
int(height / 2 - t_height))
# 开始按钮
btn_start = pygame.image.load(constants.IMG_GAME_START_BTN)
btn_start_rect = btn_start.get_rect()
btn_width, btn_height = btn_start.get_size()
btn_start_rect.topleft = (int((width - btn_width) / 2),
int(height / 2 + btn_height))
#加载背景音乐
pygame.mixer.music.load(constants.BG_MUSIC)
pygame.mixer.music.play(-1) # 无限循环播放
pygame.mixer.music.set_volume(0.5) # 设置音量
# 游戏状态
status = 0 # 0准备中,1 游戏中,2 游戏结束
our_plane = OurPlane(screen)
frame = 0 # 播放帧数
clock = pygame.time.Clock()
while True:
# 设置帧速率
clock.tick(60)
frame += 1
if frame >= 60:
frame = 0
# 1. 监听事件
for event in pygame.event.get():
# 退出游戏
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
# 鼠标点击进入游戏
# 游戏正在准备中,点击才能进入游戏
if status == 0:
status = 1
elif event.type == pygame.KEYDOWN:
# 键盘事件
# 游戏正在游戏中,才需要控制键盘 ASWD
if status == 1:
if event.key == pygame.K_w or event.key == pygame.K_UP:
our_plane.move_up()
elif event.key == pygame.K_s or event.key == pygame.K_DOWN:
our_plane.move_down()
elif event.key == pygame.K_a or event.key == pygame.K_LEFT:
our_plane.move_left()
elif event.key == pygame.K_d or event.key == pygame.K_RIGHT:
our_plane.move_right()
elif event.key == pygame.K_SPACE:
# 发射子弹
our_plane.shoot()
# 更新游戏的状态
if status == 0:
# 游戏正在准备中
# 绘制背景
screen.blit(bg, bg.get_rect())
# 标题
screen.blit(img_game_title, img_game_title_rect)
# 开始按钮
screen.blit(btn_start, btn_start_rect)
elif status == 1:
# 游戏进行中
# 绘制背景
screen.blit(bg, bg.get_rect())
# 绘制飞机
our_plane.update(frame)
# 绘制子弹
our_plane.bullets.update()
pygame.display.flip()
if __name__ == '__main__':
main()
constants.py:
import os
#项目文件路径
BASE_DIR = os.path.dirname(os.path.abspath(__file__))
#静态资源文件夹路径
ASSETS_DIR = os.path.join(BASE_DIR,'assets')
#游戏背景图片路径
BG_IMG = os.path.join(ASSETS_DIR,'images\\background.png')
#飞机大战标题图片路径
IMG_GAME_TITLE = os.path.join(ASSETS_DIR,'images\\game_title.png')
#游戏开始图片路径(开始按钮)
IMG_GAME_START_BTN = os.path.join(ASSETS_DIR,'images\\game_start.png')
#获取游戏运行时背景音乐路径
BG_MUSIC = os.path.join(ASSETS_DIR,'sounds\\game_bg_music.mp3')
#发射子弹时背景音乐路径
BULLET_SHOOT_SOUND = os.path.join(ASSETS_DIR,'sounds\\bullet.wav')
#获取我方飞机图片资源路径
#飞机一图
OUR_PLANE_IMG_1 = [os.path.join(ASSETS_DIR,'images\\hero1.png')]
#飞机二图
OUR_PLANE_IMG_2 = [os.path.join(ASSETS_DIR,'images\\hero2.png')]
#飞机列表静态图片
OUR_DESTROY_IMG_LIST = [
os.path.join(ASSETS_DIR,'images/hero_broken_n1.png'),
os.path.join(ASSETS_DIR, 'images/hero_broken_n2.png'),
os.path.join(ASSETS_DIR, 'images/hero_broken_n3.png'),
os.path.join(ASSETS_DIR, 'images/hero_broken_n4.png')
]
#子弹图片资源路径
BULLET_IMG = os.path.join(ASSETS_DIR,'images\\bullet2.png')
plane.py:
"""
飞机的基类
我方的飞机 敌方的小型飞机 敌方的中型飞机 敌方的大型飞机
"""
import pygame
import constants
from game.bullet import Bullet
class Plane(pygame.sprite.Sprite):
""""
飞机的基础类
"""
# 飞机的图片
plane_images = []
# 飞机爆炸的图片
destroy_images = []
# 坠毁的音乐地址
down_sound_src = None
# 飞机的状态: True,活的,False,死的
active = True
# 该飞机发射的子弹精灵组
bullets = pygame.sprite.Group()
def __init__(self, screen, speed=None):
super().__init__()
self.screen = screen
# 加载静态资源
self.img_list = []
self._destroy_img_list = []
self.down_sound = None
self.load_src()
# 飞行的速度
self.speed = speed or 10
# 获取飞机的位置
self.rect = self.img_list[0].get_rect()
# 飞机的宽度和高度
self.plane_w, self.plane_h = self.img_list[0].get_size()
# 游戏窗口的宽度和高度
self.width, self.height = self.screen.get_size()
# 改变飞机的初始化位置, 放在屏幕的下方
self.rect.left = int((self.width - self.plane_w) / 2)
self.rect.top = int(self.height / 2)
def load_src(self):
""" 加载静态资源 """
# 飞机图像
for img in self.plane_images:
self.img_list.append(pygame.image.load(img))
# 飞机坠毁的图像
for img in self.destroy_images:
self._destroy_img_list.append(pygame.image.load(img))
# 坠毁的音乐
if self.down_sound_src:
self.down_sound = pygame.mixer.Sound(self.down_sound_src)
@property
def image(self):
return self.img_list[0]
def blit_me(self):
self.screen.blit(self.image, self.rect)
def move_up(self):
""" 飞机向上移动 """
self.rect.top -= self.speed
def move_down(self):
""" 飞机向下移动 """
self.rect.top += self.speed
def move_left(self):
""" 飞机向左移动 """
self.rect.left -= self.speed
def move_right(self):
""" 飞机向右移动 """
self.rect.left += self.speed
def broken_down(self):
""" 飞机坠毁效果 """
# 1. 播放坠毁音乐
if self.down_sound:
self.down_sound.play()
# 2. 播放坠毁的动画
for img in self._destroy_img_list:
self.screen.blit(img, self.rect)
# 3. 坠毁后..
self.active = False
def shoot(self):
""" 飞机发射子弹 """
bullet = Bullet(self.screen, self, 15)
self.bullets.add(bullet)
class OurPlane(Plane):
""" 我方的飞机 """
# 飞机的图片
plane_images = [constants.OUR_PLANE_IMG_1, constants.OUR_PLANE_IMG_2]
# 飞机爆炸的图片
destroy_images = constants.OUR_DESTROY_IMG_LIST
# 坠毁的音乐地址
down_sound_src = None
def update(self, frame):
""" 更新飞机的动画效果 """
if frame % 5:
self.screen.blit(self.img_list[0], self.rect)
else:
self.screen.blit(self.img_list[1], self.rect)
def move_up(self):
""" 向上移动,超出范围之后,拉回来 """
super().move_up()
if self.rect.top <= 0:
self.rect.top = 0
def move_down(self):
super().move_down()
if self.rect.top >= self.height - self.plane_h:
self.rect.top = self.height - self.plane_h
def move_left(self):
super().move_left()
if self.rect.left <= 0:
self.rect.left = 0
def move_right(self):
super().move_right()
if self.rect.left >= self.width - self.plane_w:
self.rect.left = self.width - self.plane_w
bullet.py:
import pygame
import constants
class Bullet(pygame.sprite.Sprite):
""" 子弹类 """
# 子弹状态,True: 活着
active = True
def __init__(self, screen, plane, speed=None):
super().__init__()
self.screen = screen
# 速度
self.speed = speed or 10
self.plane = plane
# 加载子弹的图片
self.image = pygame.image.load(constants.BULLET_IMG)
# 改变子弹的位置
self.rect = self.image.get_rect()
self.rect.centerx = plane.rect.centerx
self.rect.top = plane.rect.top
# 发射的音乐效果
self.shoot_sound = pygame.mixer.Sound(constants.BULLET_SHOOT_SOUND)
self.shoot_sound.set_volume(0.3)
self.shoot_sound.play()
def update(self, *args):
""" 更新子弹的位置 """
self.rect.top -= self.speed
# 超出屏幕的范围
if self.rect.top < 0:
self.remove(self.plane.bullets)
print(self.plane.bullets)
# 绘制子弹
self.screen.blit(self.image, self.rect)
import pygame
import constants
class Bullet(pygame.sprite.Sprite):
""" 子弹类 """
# 子弹状态,True: 活着
active = True
def __init__(self, screen, plane, speed=None):
super().__init__()
self.screen = screen
# 速度
self.speed = speed or 10
self.plane = plane
# 加载子弹的图片
self.image = pygame.image.load(constants.BULLET_IMG)
# 改变子弹的位置
self.rect = self.image.get_rect()
self.rect.centerx = plane.rect.centerx
self.rect.top = plane.rect.top
# 发射的音乐效果
self.shoot_sound = pygame.mixer.Sound(constants.BULLET_SHOOT_SOUND)
self.shoot_sound.set_volume(0.3)
self.shoot_sound.play()
def update(self, *args):
""" 更新子弹的位置 """
self.rect.top -= self.speed
# 超出屏幕的范围
if self.rect.top < 0:
self.remove(self.plane.bullets)
print(self.plane.bullets)
# 绘制子弹
self.screen.blit(self.image, self.rect)
import pygame
import constants
class Bullet(pygame.sprite.Sprite):
""" 子弹类 """
# 子弹状态,True: 活着
active = True
def __init__(self, screen, plane, speed=None):
super().__init__()
self.screen = screen
# 速度
self.speed = speed or 10
self.plane = plane
# 加载子弹的图片
self.image = pygame.image.load(constants.BULLET_IMG)
# 改变子弹的位置
self.rect = self.image.get_rect()
self.rect.centerx = plane.rect.centerx
self.rect.top = plane.rect.top
# 发射的音乐效果
self.shoot_sound = pygame.mixer.Sound(constants.BULLET_SHOOT_SOUND)
self.shoot_sound.set_volume(0.3)
self.shoot_sound.play()
def update(self, *args):
""" 更新子弹的位置 """
self.rect.top -= self.speed
# 超出屏幕的范围
if self.rect.top < 0:
self.remove(self.plane.bullets)
print(self.plane.bullets)
# 绘制子弹
self.screen.blit(self.image, self.rect)
import pygame
import constants
class Bullet(pygame.sprite.Sprite):
""" 子弹类 """
# 子弹状态,True: 活着
active = True
def __init__(self, screen, plane, speed=None):
super().__init__()
self.screen = screen
# 速度
self.speed = speed or 10
self.plane = plane
# 加载子弹的图片
self.image = pygame.image.load(constants.BULLET_IMG)
# 改变子弹的位置
self.rect = self.image.get_rect()
self.rect.centerx = plane.rect.centerx
self.rect.top = plane.rect.top
# 发射的音乐效果
self.shoot_sound = pygame.mixer.Sound(constants.BULLET_SHOOT_SOUND)
self.shoot_sound.set_volume(0.3)
self.shoot_sound.play()
def update(self, *args):
""" 更新子弹的位置 """
self.rect.top -= self.speed
# 超出屏幕的范围
if self.rect.top < 0:
self.remove(self.plane.bullets)
print(self.plane.bullets)
# 绘制子弹
self.screen.blit(self.image, self.rect)
import pygame
import constants
class Bullet(pygame.sprite.Sprite):
""" 子弹类 """
# 子弹状态,True: 活着
active = True
def __init__(self, screen, plane, speed=None):
super().__init__()
self.screen = screen
# 速度
self.speed = speed or 10
self.plane = plane
# 加载子弹的图片
self.image = pygame.image.load(constants.BULLET_IMG)
# 改变子弹的位置
self.rect = self.image.get_rect()
self.rect.centerx = plane.rect.centerx
self.rect.top = plane.rect.top
# 发射的音乐效果
self.shoot_sound = pygame.mixer.Sound(constants.BULLET_SHOOT_SOUND)
self.shoot_sound.set_volume(0.3)
self.shoot_sound.play()
def update(self, *args):
""" 更新子弹的位置 """
self.rect.top -= self.speed
# 超出屏幕的范围
if self.rect.top < 0:
self.remove(self.plane.bullets)
print(self.plane.bullets)
# 绘制子弹
self.screen.blit(self.image, self.rect)
import pygame
import constants
class Bullet(pygame.sprite.Sprite):
""" 子弹类 """
# 子弹状态,True: 活着
active = True
def __init__(self, screen, plane, speed=None):
super().__init__()
self.screen = screen
# 速度
self.speed = speed or 10
self.plane = plane
# 加载子弹的图片
self.image = pygame.image.load(constants.BULLET_IMG)
# 改变子弹的位置
self.rect = self.image.get_rect()
self.rect.centerx = plane.rect.centerx
self.rect.top = plane.rect.top
# 发射的音乐效果
self.shoot_sound = pygame.mixer.Sound(constants.BULLET_SHOOT_SOUND)
self.shoot_sound.set_volume(0.3)
self.shoot_sound.play()
def update(self, *args):
""" 更新子弹的位置 """
self.rect.top -= self.speed
# 超出屏幕的范围
if self.rect.top < 0:
self.remove(self.plane.bullets)
print(self.plane.bullets)
# 绘制子弹
self.screen.blit(self.image, self.rect)
import pygame
import constants
class Bullet(pygame.sprite.Sprite):
""" 子弹类 """
# 子弹状态,True: 活着
active = True
def __init__(self, screen, plane, speed=None):
super().__init__()
self.screen = screen
# 速度
self.speed = speed or 10
self.plane = plane
# 加载子弹的图片
self.image = pygame.image.load(constants.BULLET_IMG)
# 改变子弹的位置
self.rect = self.image.get_rect()
self.rect.centerx = plane.rect.centerx
self.rect.top = plane.rect.top
# 发射的音乐效果
self.shoot_sound = pygame.mixer.Sound(constants.BULLET_SHOOT_SOUND)
self.shoot_sound.set_volume(0.3)
self.shoot_sound.play()
def update(self, *args):
""" 更新子弹的位置 """
self.rect.top -= self.speed
# 超出屏幕的范围
if self.rect.top < 0:
self.remove(self.plane.bullets)
print(self.plane.bullets)
# 绘制子弹
self.screen.blit(self.image, self.rect)
import pygame
import constants
class Bullet(pygame.sprite.Sprite):
""" 子弹类 """
# 子弹状态,True: 活着
active = True
def __init__(self, screen, plane, speed=None):
super().__init__()
self.screen = screen
# 速度
self.speed = speed or 10
self.plane = plane
# 加载子弹的图片
self.image = pygame.image.load(constants.BULLET_IMG)
# 改变子弹的位置
self.rect = self.image.get_rect()
self.rect.centerx = plane.rect.centerx
self.rect.top = plane.rect.top
# 发射的音乐效果
self.shoot_sound = pygame.mixer.Sound(constants.BULLET_SHOOT_SOUND)
self.shoot_sound.set_volume(0.3)
self.shoot_sound.play()
def update(self, *args):
""" 更新子弹的位置 """
self.rect.top -= self.speed
# 超出屏幕的范围
if self.rect.top < 0:
self.remove(self.plane.bullets)
print(self.plane.bullets)
# 绘制子弹
self.screen.blit(self.image, self.rect)
老师,您好,我明明认认真真的 去核对,甚至去看了四五遍,还去反复核对敲代码,他还是一样报错???
为什么!
一样的错误,为什么?老师,您那边执行会不会啊???
1回答
同学,你好。运行这次提供的代码是会报错的,之前学生提供的代码没有报该错误。
在加载我方飞机图片时,同学将静态资源中的值放到列表中,则plane_images为列表嵌套列表的形式,在load_src()的for循环时得到的img为列表,因此会报错。
去掉静态资源中的路径外边的中括号即可
如果我的回答解决了您的疑惑,请采纳!祝学习愉快~~~~
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